![]() You can jump up to these stacks of pipes to get around quickly, but the Zurks can still jump up and attack you - so don’t get complacent. Climb up the platform, and then look left from the tall fence to find scaffolding you can climb up to circumvent the fence.īefore jumping down from the fence, note the terrain of the open room in front of you, with a narrow pathway lined with debris and Zurks, and slightly larger barriers on both sides. The place has become infested by the Zurks, so expect some heavy resistance. Once across, jump up on some scaffolding to the right and push down a wooden plank to reach a hole into the building. You’ll be close to the tall building now, and you need only jump to the large yellow crane to get across the length to reach a lower rooftop. Run left inside the barrel to reach the far side and then use it to jump up. This will close the far door, allowing you to move the empty barrel without Zurks chasing you. Since there’s a small delay between prompting B-12 to use the terminal and the door opening, have him unlock the door once all the Zurks are close, then jump across the gap when the door opens. Using the nearby terminal will close the nearby gate while opening the other one, luring the Zurks inside. The gate has a lock on it with two doors, one of which the Zurk are trying to get through to you. This infested place has a large chain link gate on the right, and a pit on the left that you can jump over. Use the barrel to jump to the bar to reach a girder hanging between the two buildings, and jump to the next girder to reach a large rooftop. Here you’ll find another similar swiveling bar just out of reach, but an empty barrel is nearby that you can crawl inside to move it close to the bar. Keep moving onward until you find some piping and fans to jump up to the higher platform to keep going on. ![]() You’ll need to lure the Zurks forward and then jump to the beam at the last moment, racing along and jumping up next to the ladder quickly. Race along until you find a small box next to a ladder to jump up the scaffolding and out of danger.Įntering the next area, you’ll have another puzzle - a horde of Zurks waiting further up, with a girder beam hanging nearby. Retreat a bit and wait until they come crashing down the steps, and then use the wooden planks to race across and upwards before they can adjust course. Take a moment to check out the area below you: a large twisting path has groups of Zurks on both sides, but closer to you is a large chasm with a few wooden planks.Īs you jump down below, you’ll find that you can meow out to call the Zurks to come chase you, and both sides will come rushing at you. Territory Trophy Progress - Another advancement in the trophy to scratch something in every chapter can be found just after you jump up after riding the first bucket, on a pair of rugs on the platform overlooking where the Zurks are lying in wait.
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