Moreover if in range, direct targeting will often result in your unit reorienting itself to face the targeted unit- potentially exposing its flank to an enemy or getting in the way of another friendly unit's line of fire. If out of firing range, direct targeting (or right clicking to order an attack) will result in your units advancing far more than neccessary to engage its target, leading to uneccessary casualities. However, getting a solid grasp in micromanagement is essential if you wish to pull off combat manuvers.ġ- Don't practice direct targeting for ranged units Micromanagement can be tricky in NTW, especially if you are transitioning from a non-musket era TW game. Being in guard mode will allow a small portion of the unit to fire, assisting in resisting a melee assault. If not in guard mode any melee fighting, even one enemy cavalry attacking one infantry-man in the whole unit, will prevent the whole unit from discharging their firearms. There is an advantage to be in guard mode. However, because fire at will should be utilized instead of direct targeting this doesn't mean much other than for melee units. Units with or without guard mode on will chase after a direct targeted units that routs. Guard mode, in practice, doesn't do much in NTW for ranged units. Two is the increased casualties from enemy volleys because more of your troops are within your opponent's beaten zone. One is the friendly fire from the unit positioned in the back (with a few expections discussed later). Positioning units infront or behind each other creates two hazards. You want your cavalry to be nimble and easily manuverable, having your cavalry in a long line formation will decrease its manuverability.ģ- Don't position units too closely infront or behind each other On occassion, however, you will want deep formations for light infantry/riflement for a tactic called the "hammer tactic" which is discussed further in the light infantry and riflemen section.Ģ- For cavalry use square-like formations A formation any thinner will slighty increase that time- trading firepower for reaction time against cavalry. A unit of infantry in a 2 rank deep formation will form a infantry square against cavalry with the same speed as a deeper formation. The unit doesn't suffer any morale or melee penalities. In addition, having thin formations do not impose any major disadvantages. Because of those two reasons, a infantry in a 2 rank deep formation will easily beat a 3 or 4 rank deep formation. As explained by the beaten zone, having a deep formation will increase the chance of your opponent hitting your unit. The second is having thin lines presents a smaller target. Because only the front rank can fire, having deep formations will rob your unit of firepower. The expection to this is ranged cavalry, which will be discussed in its section.ġ- For infantry use long and thin formations A unit of light infantry will defeat a unit of riflemen much faster by being closer.Ī unit can only fire when they are stationary, so during a firefight move your ranged units as little as possible. This is also useful for frontal engagements for units with large differences in stats, such as light infantry vs riflemen. Use this for flanking troops who will not suffer return fire. However in most cases, you don't want to walk your infantry close for a frontal engagement as this applies for your enemy as well- who will massacre your infantry as they advance closer. Meaning you can grant your regular line infantry devastating accuracy by moving them closely. The closer you position your infantry to a target, the more likely they are to hit it. Positioning your troops at an angle get obtain oblique or flanking fire will increase your hitrate. You want to the beaten zone to cover as much of your target as possible to maximize the hit rate.Īs seen in the picture above, shooting frontally at a line of troops is the least effective, a good portion of your bullets will land in front of or behind the target. This means shooting at an opponent from diferent angles will have an impact on your troop's accuracy. resulting in an elliptical bullet pattern seen below: ![]() The location of where a round lands is also affected by wind, skill of the marksman, the gap between the bullet and the internal wall of the barrel, etc. As most of you know, bullets do not fly in a straight line- gravity will pull the bullet down until it hits the ground. One concept to understand is the beaten zone, which is the elliptical pattern formed by the rounds striking the ground or the target. Firearms win you battles and learning the mechanics behind it is essential.
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